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Santa Ana College’s art student games rank as Top Ten Champions - 4 years in a row at the IEEE Intercollegiate Video GameSIG Showcase!

 

(Santa Ana, CA) - Santa Ana College (SAC) showcased their "Top Ten" game entry titled, "Residuum", at the seventh annual IEEE GameSIG Intercollegiate Computer Game Showcase last weekend at Chapman University.  At the event, "Residuum" also won another award titled, *"IEEE-ACM Award" - for the game that best-demonstrated simulation of a human ecosystem. 
     
 Here is the entire list of games that won additional awards at the 2018 Showcase:

  • Sky Farm (UCI) - First place and Showcase Cup
  • Reinvent the Wheel (Cal State Long Beach) - Second place and People's Choice Award 
  • Super Nova (LCAD and USC) - Third place 
  • Residuum (Santa Ana College) - ACM Award for its simulation of a human ecosystem
  • When the Moon Rises (Chapman) - Artistic Achievement Award
  • RGB (Chapman) - Technical Achievement Award
  • Hive Armada (Chapman) - Accessibility Award 

*"IEEE" stands for the international electrical and electronics engineering society.  "ACM" is a division of IEEE that is focused on the fields of engineering that relate to computer science.                                                                                           

Screen shot of SAC game, Residuum, designed, produced and directed by student Peter Vega CLICK ON IMAGE TO SEE TRAILER OF RESIDIUUM
 
Screen shot of SAC game, Scrap RC, Designed, produced and directed by student Kenneth Ramos CLICK ON IMAGE TO SEE TRAILER OF SCRAP RC
 
Background:
Four different computer games were in development during the “Art169 Game Design and Development” class, at Santa Ana College, which is a required course for the 3D Modeling & Animation Certificate-C.  The students are responsible for designing and developing the entire games. Two of the four games were successfully completed in time and submitted for consideration. Both were accepted to show at this year’s event; Scrap RC and Residuum.  Scrap RC , is a multi-player battle arena genre game, designed by student, Kenneth Ramos.  Residuum is a post-apocalyptic PPG game, designed by student Peter Vega.  Residuum was voted as a “Top Ten” game, and therefore presented on the main stage.  Scrap RC, placed as a semi-finalist and showcased their game, (along with Residuum) during the reception along with the other semi-finalist contenders.
 
The IEEE GameSIG Showcase takes place once a year. *Any college may enter their video games into the competition. Of the 20 to 30 games entered, on the average. Only 10 games are selected to be showcased on the main stage at the annual event. The semi-finalist judges also select other games as "semi-finalists". The semi-finalists entries are invited to show at the event during the reception. *There is now a high school category. To learn more about how to enter, go to http://gamesigshowcase.org/

Want to learn to make video games? We need artists and programmers!! 
For upcoming classes offered within the 3D Modeling & Animation Certificate Program, click this link    -   New INTERMEDIATE-LEVEL courses now available! 
For additional questions, contact professor Waterman waterman_patricia@sac.edu (714) 564-6741

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